A 'Real' Computer Game That Teaches Maths

For ages 8-adult, this game is designed to play and feel like, a 'real' computer game,
presented as the type of game that young people would choose to play. It is full of action,
excitement, and the type of fun they would expect from a non-educational game.

However, this game is the first of its kind, in that young people will
be obliged to learn a very significant (not token!) amount of primary-to-GCSE maths in order to progress.
This learning is intrinsically bound to the game, such that all the desirable gaming
content of the game is only accessed by performing in the educational components.

Beyond the first training level, players will spend a very large proportion of their 'playing' time
absorbed in learning and solving mathematical problems, however their motivation and mindset will
be that of enjoying a 'proper' computer game.

For schools and parents, this represents a method of teaching or reinforcing knowledge within
an environment that will totally focus and motivate young people, for very long
periods of time if required - just like the attention span they give to 'proper' computer games.
Players do not need to be good at gaming, the educational components are equally present
whether they are whizzing through the levels, or going as slowly as they like.



Teachers may select topics for each young person to focus on, according to their
ability. When questions are posed, the user can steer the questions to the topics desired.

Its not just testing, its teaching too. If a question is answered wrongly, the game supplies
information for the player to absorb, so they can learn, and get it right the next time.
The game doesn't overtly force the player to absorb the information, but their gaming
progress depends on it, so they want the knowledge as part of their gaming experience.

A question is not considered successfully answered until it has been answered correctly
without wrong answers or guesses. A teacher can press F6 at any time to see statistics of how
the player is doing with the questions. Topics will be added all the time - current topics are :

MULTIPLY BY 0,1,2       SQUARE ROOT       SEQUENCES       PRIME NUMBERS
SHAPES AND ANGLES       FACTORS       MULTIPLY BY 10       CUBE ROOT
INTEGERS       MEAN AVERAGE       DECIMAL PLACES       PERCENTAGES
MULTIPLY BY 5       MEDIAN AVERAGES       CONGRUENT TRIANGLES       CONVERSIONS
MULTIPLY BY 4       MODE AVERAGE       SIGNIFICANT FIGURES       QUADRILATERALS
MULTIPLY BY 8       FORMULAE       SIMILAR TRIANGLES       AREA OF A RECTANGLE
MULTIPLY BY 3       SOLVING A FORMULA 1       VECTORS 1       PERIMETER
MULTIPLY BY 9       SOLVING A FORMULA 2       VECTORS 2       VOLUMES
MULTIPLY BY 6,7       SOLVING A FORMULA 3       VECTORS 3       POWERS


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